![]() ![]() It's a cost-benefit decision in TERA that reinforces the action combat actually. Heck, I think there are animation locks in most action games I've played, they're just not as pronounced as in Tera. The animation roots really bothered me when I played.There are animation roots in Vindictus as well, and I think in Dragon Nest (don't remember as I haven't played that one in quite some time). I don't really consider Tera as a true action combat.
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